The Verge writes about a recent lecture titled Math in the Movies by Pixar Senior Scientist Tony DeRose at New York’s Museum of Mathematics. His talk to a diverse crowd of young and old was about “translating principles of arithmetic, geometry, and algebra into software that renders objects or powers physics engines. This process is much the same at Pixar as it is at other computer animation or video game studios, he explains; part of why he’s here is to explain why aspiring animators and game designers need a solid base in mathematics”.