With Minneapolis chosen as the destination for the annual Disney shareholder meeting, where better to make the U.S. premiere for a film like Dream On, Silly Dreamer? Another sharply critical look at “Corporate Disney,” shareholders were urged to attend its free screenings the day before the annual meet took place. Native director Dan Lund “came home” for this event; playing to full-house audiences each and every time, Dreamer‘s screening was a great success. And coincidentally, one Animated News contributor had the dumb luck of living in the same city! Without further ado, here are my (slightly verbose) thoughts on the documentary! And pics… with dumb captions! ;-)
I knew the Hard Rock waitress was really only feigning interest when she asked us initially – it was likely just part of her job to be amiable. Though when we divulged where we were going after dinner – and why – she was genuinely taken aback. I explained to her what the documentary was about, and she, unsurprisingly, was in the dark. She was genuinely appalled upon hearing that Disney had shut down its entire traditional animation facilities, but her reaction was, in my experience, quite typical.
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The waitress is just a microcosm, a sampling of the public’s awareness and attitude towards the news that Disney’s tradition of hand-drawn animation will be no more. Though the events did not go by without press, they passed without notice all the same. The gravity of the situation has never been fully realized, nor appreciated – most especially by the vast population residing outside the animation community. Most will still be unaware for quite some time, yet.
I attended a screening of Dream On, Silly Dreamer on February 10th with some friends – the last showing of the day. Though some “big names” in the animation community – including folks like Jim Hill and Roy E. Disney himself – had already come and gone, I had yet to arrive. We took the night leisurely, eating first, as previously stated, at the tiny new Hard Rock Café – one that had finally found its way up here in the Great White North. Though I later regretted the missed opportunities and botched attempts at assertive conversation – heh – I still had a wonderful time, and felt privileged to see this gem of a film. Now, if only I could find a bootleg of The Sweatbox…
Dreamer documents the rise and fall of Disney’s last tumultuous decade of feature animation at a very personal level. Partly satirical, the film is formatted in the style of the original Winnie the Pooh featurettes, opening on an animator’s chaotic workspace, a very Sebastian Cabot-like narrator booming out, “This could be the office of any business worker; but it just so happens to belong… to an animator.” A sketchbook is then used as the “storybook” with which to outline the events that follow, occasionally offering amusing interstitials of original animation. Though there is a smidgen of narrative, the majority of the film consists of interviews with Disney’s true heart and soul – the artists, animators, and fantastic story-weavers that give their all for their work. For the layman, the film makes brief asides on the actual process of cel animation, as well as the variety of specialized tasks that are required to attain the finished product. The film is largely retrospective, though; several members of the Feature Animation crew – from the distinguished Andreas Deja to humble clean-up artists – look back both fondly and bitterly at their brief moment in the sun. Chronicling the all-too-short “Renaissance” period of the early 90s, Dreamer shows how, when more-or-less ignored by the Disney company “suits,” these talented artists were able to craft the “Fab Four” masterpieces – The Little Mermaid, Beauty and the Beast, Aladdin, and The Lion King. As each successive film gained more and more at the box office, the animation crew experienced a sudden “boom period.” The studio suits – now realizing the value of their “human resources,” showered them with praise, catered meals, and gratuitous bonus checks of $100,000. Some of it was a bit tiresome, like the paraphernalia perks that came with each project (“Great, another hat”), but on the whole it was certainly a great time to be a Disney animator.
But that time was much, much too short; already the clouds were gathering. The company management were so giddy with success, they constructed a giant, brand-new animation facility – the now-infamous “Sorcerer’s Hat” Feature Animation building in Burbank, California. While the “suits” were quite satisfied – sweeping the animation crew out of their “trailer park” offices and plunking them proudly in their new “home” – the animators themselves were less-than-enthusiastic. The new building was just too large, too cold, and too divided to experience the closer, more personal approach to film production that they were used to. One worker cheerfully described it as a “post-modern gas chamber.” But this building was what they were stuck with, and they continued work as usual.
The high-living Disney crew were also quite unaware at the time of the double-edged effect that the runaway success of The Lion King would have on them. Other studios observed this lucrative resurrection of animation and, needless to say, they wanted a piece of the pie, too. Several other high-powered studios began trying their hand at animated films, giving Disney competition as well as “flooding the market.” The very same trend in CG animated films is happening at present, due to the runaway success of a little studio called Pixar.
Then, of course, there was the small issue of Jeffrey Katzenberg’s bitter exit. For a time, this meant a plus for the artists as Disney and the new DreamWorks studio duked it out in “bidding wars” over staff talent – Katzenberg trying to lure Disney’s artists out, while Disney CEO Michael Eisner increased their wages to encourage fidelity. Things became so sticky that many artists resorted to agents and lawyers.
But external damage was not the only price of the Fab Four’s success – it was also eating away at Disney itself from within. Caught in a company rivalry, and equipped with a suspiciously grandiose studio (which some felt functioned more as a “pretty face” for the company to flaunt rather than a practical production facility), soon the crew would be faced with an onslaught of suit-and-tie types. As an aside, I jokingly muttered to my friend during the screening about the “VPs of the VPs of the VPs,” when lo and behold, Dreamer touched cynically on the very same thing. Artists reminisced in their interviews about the very real tallies of Vice Presidents at the time – and the sum of thirty would not be unrealistic. Now having a strong desire to create more blockbusters and more Oscar nominees, management descended upon the artists in an effort to “streamline” production, calculate a formula for success, and keep the lucrative product… err, art… flowing. It was at this point that things really spiraled. Films became all about numbers, and business-oriented staff slowly started to overtake or dominate the jobs of the artists. Visual development disappeared in favor of starting with a script. Every step in the process had to be submitted for approval by some head or another. Films went into production before having a solid story base, and wasteful, expensive production overhauls became common. A gnawing, stressful sense of suppression started to build.
By this time, the artists were helplessly caught in a whirlpool of the company’s own making. Micro-managed, short-leashed production lead to sub-par films, which lead to lower profits, then lower pay and, ironically, a tighter chokehold on the animators. For nearly ten years Disney’s Feature Animation grew weaker, while the suits began the brilliant idea of producing direct-to-video sequels (affectionately called “cheapquels” by critics) to some of their most popular films for a fast turnaround in profits. And eventually, the inevitable; due to such vicious cannibalism, as well as the repeated success of CG-animated films (made by Pixar – a studio that let the artists produce the film themselves – imagine that!), Disney made the decision to “cut its losses.” On March 25th, 2002, animators attended a grim company meeting. There, then-President of Feature Animation Thomas Schumacher dropped the bomb… telling the artists that they had been “let go.” It was ruthless and abrupt. The highly-talented crew of Disney Feature Animation were given a severance package and a few months. Simply put, they were history. At least in the eyes of Disney management… which were now focusing on establishing their own CG production facilities (which oddly enough, they already had just a year or two before – something called The Secret Lab – though it mysteriously disappeared). The company wasted no time in closing down their other production facilities in Paris, Tokyo and Florida, eliminating nearly 1300 jobs in the process. To this day, the only traditional animation studio left is DisneyToon Studios in Australia – and they are used solely to make direct-to-video spin-offs.
Many highly-skilled artists have now been set adrift in a harsh sea, fighting against the withering mentality that hand-drawn animation is now “obsolete.” Though there was great protest amongst the community of “cartoon nuts” that cared, these tragic events went largely unnoticed by the general public. Little do they know that they will soon be inundated with mass-produced CG-animated films, as the opportunistic film studios enter the fray with their own offering. Time will tell which of these entries will stick, but as a result of this wave, CG animation will certainly lose its novelty. The appeal of a committee-produced story is assuredly limited, and one can only hope that the charm of a well-told tale will shine through these grim times. Dream On, Silly Dreamer, a relatively short piece at 40 minutes, set out to put a human face to the situation – to show the many victims of such a sweeping, obliterating action of a powerful few. The film succeeded in spades. One can only hope that this fairy tale is not yet over.